It's been a while since I last posted here. Just a short little update on a few things. First of all, I've changed employers; I'm currently developing in Flex, which has been an interesting and fun learning experience. I use Flex Builder 3 as my development Environment, but since the Linux Beta of it is somewhat limited at the moment, I've end up running the Windows version on Windows XP Pro in a virtualbox on my work laptop.
More importantly, how much client support for Subversion there is makes it easier to get other developers on board using itYes, most developers I work with try to do as little as possible on the command line....
Ron Domingue links to an article on Behance Magazine stating what should be the obvious in creative fields, but isn't to many peopleEspecially bosses and clients...:
We often assume that the number of hours spent at work are an indication of one’s effort, interest, and accomplishment. However, in reality, the greatest ideas and the execution of these ideas happen in spurts. The best ideas often do not require a lengthy conception, and the most productive days are seldom the longest. But still, managers instinctually measure employees with an eye on the clock. Working hours remain rigid, and morale suffers when the rules fail to support the ultimate goal: a productive creative workplace. What working conditions are ideal for maximum creativity and productivity?